Tuesday, 30 April 2019



BATTLEFIELD V  

Shader pipeline and performance optimization.





Monday, 14 March 2016

Gutar Hero - Live- Stage fright - Stage renders

      Here are some pre-renders form Guitar Hero stage backgrounds. I was a co-creator of render and production pipeline for those massive environment assets as well as render farm management and creating render plug ins to automate production process.







Final - In game - view
 












Final _ in Game - view